| RJJ Texture's User Manual | |||||||
| Tutorial 9 - Glow Ball |
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This tutorial shows how the RJJ textures using noise or turbulence can be animated for all sorts of effects.
The first thing to do is create the object add a CSG sphere. To make this sphere "Glow" we are going to add RJJGlow. Leave all the parameters as they are. Next add RJElectric and make color1 0,0,0 and color2 200,0,200. Then on RJElectric make the Width 110, Blend C1 0.0 and Blend C2 1.0. Finally, to make the sphere brighter add RJJOthers, check the Affect Brightness checkbox and set the Gain to 10.0. The sphere should now look like the one shown below in Figure 1. Save this object as glowball.iob.
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| Figure 1 |
If order to animate the texture we are going to move through the 3D texture space. This is done by creating two states with the texture axis shifted from one state to the next. Load glowball.iob. From the States menu select States Create. Create the DEFAULT state by unchecking Grouping and checking Object Props and Textures/Brushes. Click on OK. Next Create the initial state called START using the same procedure but typing in START as the state name. To make the next state select the object and bring up the attributes dialog box. Double click on RJElectric and then click on transform axes. Click on Translate and type in 0, -40, 0 for X, Y and Z. Finally make the FINISH state using the procedure described above but with a state name on FINISH. Again, save this object as glowball.iob
First, go to the stage editor, select Project New and set the frame count to 64. Add the glowball.iob object and set the initial state name to START. Now select the camera and bring up the Transform dialog box. Check Alignment and type in 0,0,0 for X, Y and Z. Then check size and type in 200,300,200 for X, Y and Z. Finally, check Position and type in 0,-100,0 for X, Y and Z. To finish, click on Perform. Add a default lightsource and move it to the same point as the camera. To set up the state animation go to the Action dialog box. Double click on the sphere bar and set the End Frame to 1. Now drag a new actor bar from frame 2 to frame 64. Select glowball.iob as the object but this time make the the State Name FINISH. All that remains now is to render the animation. To see the final animation Click Here (151 K)