|
RJJ Textures Volume IV |
| Home | Order | About |
RJJHexMeshRJJHexMesh provides a hexgonal pattern just like chicken wire. |
RJJHexMesh can be mapped Planar, Cylindrically or Sphereically. |
RJJTriTIleRJJTriTile provides a triangular tile pattern. |
RJJTriTile can be mapped Planar, Cylindrically or Sphereically. |
RJJFresnelRJJFresnel provides a physically accurate optical effect. This effect is that glass objects become more opaque and more reflective at glancing angles. |
RJJSketchRJJSketch shades an object as though it has been sketched. |
SpaceTileRRJJSpaceTileR is a 2D pattern of raised tiles seperated by grout mapping radially to a flat plane. |
RJJStampedIIIPRJJStampedIII is a 2D planar texture simulating stamped steel flooring with curved raised sections. |
RJJOneToneRJJOneTone takes the color, reflect, filter and specular color an allows them to be a single tone. This makes it good for creating B&W objects or Sepia objects |
RJJInvertRJJInvert takes the color, reflect, filter and specular color and inverts them to create strange dalek effects. |
RJJHueRotateRJJHueRotate takes the object's color, converts it to HSV and allows the Hue to be rotated. This allows a color cycling effect to be created. |
RJJHueAngleRJJHueAngle changes the Hue of an object based on the angle between the camera and the object. This allows color effects to be created simple to the way a CD glints as it is angled towards the light. |
||
RJJIrid2SRJJIrid2S creates an irridescent effect by modifing the specular color of the object. This gives the specular highlight of rainbow or thin film effect. |
RJJNewWoodRJJNewWood is yet another wood but using a different algorithm which is hopefully more pleasing on the eye. |