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RJJ Textures Volume III |
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RJJVelvetRJJVelvet makes an object appear as though it is made from velvet. |
RJJLiteGelRJJLiteGel allows any image file to be used a a light gel to create all kinds of lighting effects |
  | Click Here to see a bigger picture |   |
RJJSinerRJJSiner is a sine/noise based texture useful for refractive or plamsa patterns. |
RJJBozoIIRJJbozo II is similar to RJJBozo except that turbulence is treated differently giving better results |
RJJnewtonRJJNewton is a sine/noise based texture useful for refractive or plamsa patterns. |
RJJElectricRJJElectric is a 3D texture for creating electrical sparks and splashes. |
RJJStampedIIPRJJStampedII is a 2D planar texture simulating stamped steel flooring with curved raised sections.Click Here to see a bigger picture |
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RJJBoilerPlateRJJBoilerPlate is a texture that adds rivets around the edges of the tiles creating by RJSpaceTiles |
RJBoilerPlate must be used in conjunction with RJSpaceTiles Click Here to see a bigger picture |
RJJRivetsRJJRivets is a texture that adds rivets to just the corners of the tiles creating by RJSpaceTiles |
RJRivets must be used in conjunction with RJSpaceTiles Click Here to see a bigger picture |
RJJSpaceDirtRJJSpaceDirt is a texture that adds dirt and rust to RJSpaceTiles |
RJSpaceDirt must be used in conjunction with RJSpaceTiles Click Here to see a bigger picture |
RJJSpaceSmearRJJSpaceSmear is a texture that adds smear or streaks to RJSpaceTiles |
RJSpaceSmear must be used in conjunction with RJSpaceTiles |
RJJSpaceTilesRJJSpaceTiles is a 2D pattern of raised tiles seperated by grout. |
Three seperate textures are available for Planar, Cylinderical and Spherical Mapping Modes. |
RJJHexTilePRJJHexTile is a 2D planar texture designed to look like hexagonal floor tiles. | ||||
RJJParquetRJJParquet is a 2D planar texture simulating Parquet flooring.Click Here to see a bigger picture |
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RJJPlanksRJJPlanks is a 2D planar texture simulating wooden flooring or floor boards.Click Here to see a bigger picture |
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RJJWrinklesRJJWrinkle is a texture that simulates wrinkled skin or brushed metals. | The texture can also be used for threaded cloth. |
RJJDimplesRJJDimples is a 2D pattern of raised spots or dimples arranged in a grid. |
Three seperate textures are available for Planar, Cylinderical and Spherical Mapping Modes. |
RJJFirewall TextureRJJFirewall emulates a wall of fire. At the base it is noisy and as the flames rise they become more linear. |
RJJGiant TextureRJJGiant is a texture is designed to look like a gas gaint planet |
The texture looks like planet rings when applied to a flat plane or disk |
RJJCoriolis TextureRJJCoriolis provides a planet like texture with a strong coriolis twist just like the cloud patterns on jupiter |
RJJWindowsRJJWindows is a 2D pattern of rectangles arranged in a grid rather like Windows or LED banks |
Three seperate textures are available for Planar, Cylinderical and Spherical Mapping Modes. |
RJJMarbleIIRJJMarble2 is a 3D colour texture designed to simulate veined marble. | The veins make the texture good for Plasma or organic effects |
RJJNurniesRJJNurnies is a 2D pattern of random rectangles rather like spaceship panels or heavy Machinery |
Three seperate textures are available for Planar, Cylinderical and Spherical Mapping Modes. |
RJJDirtB TextureRJJDirtB is like the standard Imagine dirt texture except that is applied as bumps. As with all the RJJ textures it can be colored and used like the normal dirt texture. |
RJJFakelyAxis TextureRJJFakelyAxis works just like the normal fakely texture except that the reference point is the texture axis rather that the camera. |
RJJBozoL TextureRJJBozoL is a light texture using the standard bozo noise function. |
RJJCircleL TextureRJJCircleL is a light texture using the standard circle function. This makes it great for creating spot lights. |
RJJLinearL TextureRJJLinearL is a light texture using the standard linear function. |
RJJCausticL TextureRJJCausticL is a light texture using the standard caustic function. |