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RJJ Textures Volume II |
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| Examples of the RJCrushB and RJCrush2B |
RJJToon TextureThis texture allows any 3D objects to be shaded to look like traditional cell animation.Further examples can be found HERE |
RJJAniso TextureRJJAnistropic is a specular shader that makes an object look like it is made from spun or brushed metal. |
RJJIrid TextureRJJIrid allows an object to be shaded as though seen through a thin film. Turbulence can be applied which will modulate the film thickness. |
RJJGlow TextureRJJGlow makes an object appear as though it is glowing. |
RJJFakely TextureRJJFakely allows the object's attributes to be modified based on the angle between the camera and the object. This allows frensel effects to be approximated. |
RJJSkyMetal TextureRJJsmetal allows a reflected sky, horizon and ground to be placed on an object. This makes surfaces like air brushed chrome, or any shiney metal, possible without any reflections required. |
RJJCellular TextureRJJCell provides cellular bumps that look like bubbles or scaley skin when the bumps are positive and crumpled paper when the bumps are negative. |
RJJCrackle TextureRJJCrak provides crackled bumps that look like dry stone walls or crazy paving. |
RJJCrusty TextureRJJCrust provides crusty bump pattern that look like a dried surface or smashed ice. |
RJJOther TextureRJJOthers allows another RJJ texture to affect the specularity, Fog Length, Shininess, Hardness, Brightness, IOR and Roughness of an object. |
RJJRadialHull TextureRJJrhull provides a radial hull pattern suitable for mapping directly to sphere and cylinder shapes. |
RJJRadialChecks TextureRJJrchecks provides a radial soft check pattern suitable for mapping directly to sphere and cylinder shapes. |
RJJZBuffer TextureRJJZBuff allows the object's attributes to be modified based on the position of the object in the 3D world.Near and Far controls allow the overall depth of this 3D world to be set. |