| RJJ Radial Texture |
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| Beach Ball Uses rjcircle |
CD Rainbow | Colour Spread | LenzFlare I Uses rjstripe & rjwood |
Lenzflare II Uses rjwood |
Lenzflare III Uses rjwood |
Lenzflare VII Uses rjwood |
| LenzFlare VIII Uses rjrjwood |
LenzFlare IX Uses rjwood |
Glow IX Uses rjstripe |
Radar Scope I | Radar Scope II | Disco | Spun Aluminium |
| Frequency | The repetition rate of the pattern can be modified. |
| Phase | The phasing of the pattern can be tightly controlled. |
| Turbulence | Turbulence can be added with the size, period, noise and number of octaves all being controllable. |
| Colour Maps | Each texture can have a up to four colours in its colour map. This can be expanded indefinitely using additional textures. |
| Alpha Maps | Each texture can have a up to four Alpha values in its colour map. This can be expanded indefinitely using additional textures. |
| Material Maps | Any texture can be used to control the application of other textures. These can be any of the RJJ colour or bump textures. |
| Scale Maps | Any texture can be used to control the scale of the next texture applied. |
| Filter | The pattern can be used to affect the object's filter values. |
| Reflect | The pattern can be used to affect the object's reflectivity values. |
| Around | The pattern can be applied around any of the texture axes. |
| Waveforms | Ability to select one of two ramping waveforms for the colour blending. |