| RJJ FlareI Texture |
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| Photon Torpedo Uses rjcircle |
Projector Light Uses rjcircle |
Yellow Flare Uses rjcircle & rjstripe |
Basic Flare I | Basic Flare II | Blue Flare | Shining Light Uses rjstripe |
| Frequency | The repetition rate of the pattern can be modified. |
| Phase | The phasing of the pattern can be tightly controlled. |
| Turbulence | Turbulence can be added with the size, period, noise and number of octaves all being controllable. |
| Colour Maps | Each texture can have a up to four colours in its colour map. This can be expanded indefinitely using additional textures. |
| Alpha Maps | Each texture can have a up to four Alpha values in its colour map. This can be expanded indefinitely using additional textures. |
| Material Maps | Any texture can be used to control the application of other textures. These can be any of the RJJ colour or bump textures. |
| Scale Maps | Any texture can be used to control the scale of the next texture applied. |
| Filter | The pattern can be used to affect the object's filter values. |
| Reflect | The pattern can be used to affect the object's reflectivity values. |
| Around | The pattern can be applied around any of the texture axes. |
| Width | The width of the rays can be controlled. |
| Distribution | The distribution of the rays can also be specified. |