|
Specific Parameters |
| On Color |
24bit Color |
This parameter sets the color of the dots considered to be on. The Enable Color check box allows the application of
color to be enabled or disabled. With the check box checked color will be applied. The PICK button allows the color to be
chosen using the standard windows color selection dialog box.
|
| Off Color |
24bit Color |
This parameter sets the color of the dots considered to be off. The Enable Color check box allows the application of
color to be enabled or disabled. With the check box checked color will be applied. The PICK button allows the color to be
chosen using the standard windows color selection dialog box.
|
| Count |
0 to 1000000 |
This parameter determines the count value or time that is displayed. When the counter is being used as a real time
clock this value is taken to be seconds. So to calculate a particular time use the formula (HH*3600)+(MM*40)+SS.
|
| No. of Characters |
0 to 16 |
This parameter controls the number of characters to be drawn. For example if you displaying the time
in the format HH:MM:SS then this would be set to 8.0. It is important to note that you should set
this to the correct number of characters required and no more.
|
| Scroll |
0% to 100% |
This parameter controls any scrolling of the characters. Basically, the display can be scrolled as
a percentage of the number of characters.
|
| Seg. Width |
0% to 100% |
This parameter controls the width of the segments that make up the 7 segment display
|
| Character Gap |
0% to 100% |
This parameter controls the gap between each character as a percentage of the total character width. The larger
the value the bigger the gap.
|
| Skew |
-1 to 1 |
This parameter determines any skew on each character. A negative value means that the character will
skew to the left. A positive value means that the character will skew to the right. The character will
be upright with a value of 0.0.
|
| Segment Gap |
0 to 100% |
This parameter determines the gap between the inividual segments. The larger the value the larger the gap.
|
| Leading Zeros |
0 to 16 |
This parameter controls how many zeros are used to pad out the count value if the count value
has less characters than requested by the No Characters parameter. Generally this would be set
to the same value as the number of characters. For example, say you wanted a count from 0 to 100
displayed as 001, 002, 003. You set the count to go from 1 to 100 and set the No character to
3. The Leading Zeros parameter would also be set to 3 to ensure that the display is always padded
out. A value of zeros means that no leading zeros will be displayed.
|
| Decimal Point |
0 to 16 |
This parameter sets the number of character that will be displayed after a decimal point. If the
value is zero a decimal point will not be displayed.
|
| Draw Unlit |
True/False |
This check box controls whether unlit dots are drawn. With this check box enabled all dots of the matrix will
be drawn as either on or off as dictated by the current character.
|
| Modern Display |
True/False |
This check box controls the overall segment shape. If the box is checked than the segments are bevelled given
a more modern looking 7 segment display. Otherwise, older looking blocky segments are drawn
|
| Scroll Left |
True/False |
This check box determines the direction of the character scrolling. If this check box is
enabled then the character will scroll left otherwise the characters will scroll right.
|
| Real Time |
True/False |
This check box controls whether the display is a counter2 or a real time clock. If the check box is enabled
then the display is as a real time clock otherwise the display is a counter2.
|
| 24 Hour |
True/False |
This check box controls whether the display, if real time, is in 12 hour or 24 hour mode. If the check box
is enabled then the clock is a 24 hour one.
|
| Show Seconds |
True/False |
This check box controls whether the seconds are display in real time mode. If this check box is enabled then
seconds are displayed.
|
|
Axes |
| Size |
Meters |
These three parameters control the size of the texture in the X, Y and Z direction respectively.
The textures are applied to an object based on a texture axis where the size of the axis controls
the size of the texture. These parameters therefore control the size of the texture axis.
|
| Center |
Meters |
These three parameters control the center of the texture with respect to an object's pivot point
in local co-ordinates mode of the world center (0,0,0) in world co-ordinates mode. The textures
are applied to an object based on a texture axis the center of the texture axis is by default
at the pivot point (or world center) for the object. The center texture axis can be moved away
from the pivot point (or world center) by adjusting these parameters. The three parameters control
the translation of the center of the texture in the X, Y and Z axis respectively.
|
| Rotate |
0 to 360 Degrees |
These three parameters control the orientation of the texture with respect to the object or world depending on the
co-ordinate system being used. The textures are applied to an object based on a texture axis that is by default
lined up to the X, Y and Z axis of the object (or world). The texture can then be rotated with respect to the object
(or world) about the texture center. The three parameters control the heading, pitch and banking respectively.
|
| Ref. Object |
LW Object |
This drop down list allows an object to be selected as a reference for the size, orientation and position of the textures.
The affect of the reference object is accumulative. So if the texture has a rotation of 30 degrees and a reference object
has a rotation of 30 degrees the overall texture rotation will be 60 degrees. The same applies for the scale and position
of the texture.
|
| World Coords |
True/False |
This check box controls whether the texture uses the world co-ordinate system or the object's co-ordinates system.
With the check box unchecked local co-ordinates will be used. This means that the texture will move with the object
as it moves as the texture is referenced to the pivot point of the object. Conversely if the check box is unchecked
the world co-ordinate system will be used and the texture will change as the object moves through the world, as
though the object is moved through the texture. This is because the texture is reference to the center of the
world (0,0,0).
|
| Mapping |
Planar, Spherical, Cylindrical, Radial or 3D |
This parameter gives a choice of several mapping methods. These are: Planar which maps the texture flat
in two axis, Spherical which maps the texture to a sphere, Cylindrical which maps the texture to a
cylinder, Radial maps to a lat plane radially and 3D which maps the texture into 3D space.
|
| Axis |
X, Y or Z Axis |
This parameter allows the axis about which the texture is applied. For example, if the X axis is selected
with Spherical mapping then the texture will be applied spherically with the poles lying on the X axis. In
other words the selected axis will be perpendicular to the actual application of the texture.
|
| Falloff |
% per meter |
These parameters control the fall off of the texture in the X, Y and Z axes. The texture can be set up to fade linearly from the
texture center along any of the axis. The rate of the fade, or falloff, is controlled by the values for each axis as a percentage
per meter. So, setting the X falloff to 100% means that the texture will have completed faded 1 meter from the texture center in
both directions along the X axis. The falloff will fade all of the texture parameters including bumps.
|
| Velocity |
Meters Per Frame |
These parameters allow the texture to be moved in the X, Y and Z axis over time (i.e. referenced to the current frame number). Each
parameter defines a linear translation in meters per frame. This means that setting the X velocity to 01 causes the texture to
shift 01 meters in the positive X axis on each frame (-01 shifts it in the negative direction).
|
|
Affect |
| Layer |
0% to 100% |
The value of this parameter controls the maximum opacity for the color part on the texture as applied to the
object. So, setting the layer to 0% means the object's color will not be affected by the texture. As this
value is increased the texture color will be applied with increasing opacity. At 100% the color will be
applied "full-on". An envelope can be applied to this parameter so that the intensity can be
controlled over time.
|
| Specularity |
0% to 100% |
The value of this parameter controls the maximum specularity where the object is affected by the texture.
The function of the texture will control the specularity between 0% and this setting. A check box is
provided to control whether the texture affects the object's specularity. When this check box is unchecked
an the control is ghosted the object's specularity will not be affected. An envelope can be applied to this
parameter so that the maximum specularity can be controlled over time.
|
| Transparency |
0% to 100% |
The value of this parameter controls the maximum transparency where the object is affected by the texture.
The function of the texture will control the transparency between 0% and this setting. A check box is
provided to control whether the texture affects the object's transparency. When this check box is unchecked
an the control is ghosted the object's transparency will not be affected. An envelope can be applied to this
parameter so that the maximum transparency can be controlled over time.
|
| Luminosity |
0% to 100% |
The value of this parameter controls the maximum luminosity where the object is affected by the texture.
The function of the texture will control the luminosity between 0% and this setting. A check box is
provided to control whether the texture affects the object's luminosity. When this check box is unchecked
an the control is ghosted the object's luminosity will not be affected. An envelope can be applied to this
parameter so that the maximum luminosity can be controlled over time.
|
| Reflectivity |
0% to 100% |
The value of this parameter controls the maximum reflectivity where the object is affected by the texture.
The function of the texture will control the reflectivity between 0% and this setting. A check box is
provided to control whether the texture affects the object's reflectivity. When this check box is unchecked
an the control is ghosted the object's reflectivity will not be affected. An envelope can be applied to this
parameter so that the maximum reflectivity can be controlled over time.
|
| Diffuse |
0% to 100% |
The value of this parameter controls the maximum diffuse where the object is affected by the texture.
The function of the texture will control the diffuse between 0% and this setting. A check box is
provided to control whether the texture affects the object's diffuse. When this check box is unchecked
an the control is ghosted the object's diffuse will not be affected. An envelope can be applied to this
parameter so that the maximum diffuse can be controlled over time.
|
|
Noise |
| Scale |
Proportional |
This parameter controls the period of the noise applied to the basic texture. A low value will give
small highly detailed noise, that is noise with a small periodic rate. As the value is increased the
noise will become smoother and more sweeping. The value of the noise scale will depend on the overall
size of the texture. An envelope can be applied to the noise scale so that it can be varied over time.
|
| Magnitude |
Proportional |
This parameter controls the magnitude, or amplitude, of the noise applied to the basic texture.
At low values the amplitude will be small giving a small noise displacement of the basic texture.
As the value is increased the displacement of the basic texture is increased. NOTE Setting
this value to zero completely switches off any modification of the texture by the noise. The
value of the noise magnitude will depend in the overall size of the texture. An envelope can be
applied to the noise scale so that it can be varied over time.
|
| Octaves |
1 to 16 |
This parameter controls the number of octaves over which the turbulence is summed. Turbulence
is generated by summing noise with each summed noise being half the magnitude of the previous
summed noise. The number of times the noise is summed is determined by octaves. So, at low
values the turbulence will be smoother and will increase in detail (due to the fact that the
summed noise is getting smaller) as the number of octaves is increased. All this basically
means is the turbulence becomes more "crinkled" as the number of octaves is increased.
|
| Noise |
0 to 30 |
The noise parameter controls the granularity of the turbulence. As was detailed in the
octaves section the turbulence is generated by summing successive scales of noise with
each scale being half the magnitude of the previous one. The noise parameter actually
controls the scaling of successive noise scales. With a noise of 20 each scale will be
half that of the previous one, with a noise of 30 each scale will be a third of the
previous one and with a noise of 10 each scale will be the same as the previous one.
This effectively means that the turbulence will have a finer grain with higher values
of noise.
|
| Time |
0% to 100% |
A function is provided that allows the noise to be animated over time. The time parameter controls
the cycle time of this animated noise. The noise animated cycle starts at 0% and completes at 100%.
After one complete cycle the noise will return to its original position allowing the animation
to be looped. The animated noise function can be enabled and disabled using the Enable Time
check box. |
| Velocity |
Proportional |
This parameter works in conjunction with the animated noise function. It controls the number of
gyrations that the noise will go through during one animated cycle. The higher the value the
more mobile the animated noise will be.
|