IFW LW/Inspire Shaders |
IFWHueAngle is a simple shader that changes the object's hue based on the angle between the object and the camera. This makes the object's color change in the same way as a CD glints as you look at it. The example below shows how a spinning disk can be made to look it catches the light as it rotates.
|Hue Angle||0% to 100%||This parameter determines the magnitude by which the hue is rotated. A setting of 0% means the hue will be unaltered while a setting of 50% means the hue will be changed by 180 degrees based on the face angle. With 100% the hue will change by 360 degrees.|
|Invert||True/False||This check box simply changes the direction by which the hue is rotated allowing different effects to be created.|