IFW2 Tiles
For information about a particular control click on the appropriate tab below:
Parameters Tab Mapping Tab Parameters Tab Parameters Tab

The IFW2_Tiles Procedural Texture plugin contains 36 different tiles shaders.
Basket BathTiles Bricks Checks Cornerless Cubes Dash Line
Diamond Deck Fish Scales Hexagonal
Tiles
Lattice I Lattice II Lattice III Octagonal
Tiles
Parquet Plaid Planks Ribs Rounded
Tiles
Slate Roof Spots
Stamped
Straight
Stamped
Curved
Stamped
Capsule
Tacos (Cornerless) Tacos (Octagonal) Tacos (Spots) Tartan
Tiler Tracer TriHexes TriChecks Triangular
Tiles
Wall Weave I
Weave II

Basket - The Basket shader creates a woven pattern from a choice of 52 different weave types. To see all the possible basket patterns .
Bath Tile - The Bath Tile shader provides square tile pattern with variable grout, tiles edges and tile height. The tiles may be staggered and random tiles can be removed.

Bricks - The Brick shader provides a rectangular standard brick pattern. The shader has the same controls as Bath Tile but the aspect ratio of the bricks can be modified.

Checks - The Checks shader provides a standard check pattern.

Cornerless - The Cornerless shader provides square tile pattern with variable grout, tiles edges and tile height. The tiles may be staggered and random tiles can be removed. The major difference with this is that one corner is missing allowing, in conjunction with the Taco shader, a more complex tile pattern to be created.

Cubes - The Cubes shader provides a tri-colored isometric cube pattern.

Dash Lines - The Dash Line shader gives a dash line much like lines separating lanes on roads. The layout of the dashes can altered using a binary pattern.

Diamond Deck - The Diamond Deck shader gives a diamond tile pattern much like the pattern found on certain types of man hole covers.

Fish Scales - The Fish Scales shader provides a pattern like the scales on a fish. The radius, edges and height of the scales are all variable.

Hexagonal Tiles - The Hexagonal Tile shader provides hexagonal tile pattern with variable grout, tiles edges and tile height.

Lattice I - The Lattice I shader provides a lattice pattern much like standard fish nets.

Lattice II - The Lattice II shader provides a lattice pattern snake skin.

Lattice III - The Lattice III shader provides a lattice pattern much like over lapping circular tiles.

Octagonal Tiles - The Octagonal Tile shader provides octagonal tile pattern with variable grout, tiles edges and tile height.

Parquet - The Parquet shader creates a parquet or blocked-wood floor effect. Many controls are provided to change the look of the shader like the number of blocks used, the graininess of the wood, the amount the wood rings are shown and the block edges.

Plaid - The Plaid shader provides a standard plaid effect with an overlapping stripe pattern. This shader is best when applied to a black object.
Ribs - The Ribs shader provides a series a straight ribs along an object. The number of ribs drawn can be controlled along with whether they are drawn above or below the center-line of a objects.
Rounded Tiles - The Rounded Tile shader provides a tiled texture much like Bathtile, with the same controls. However, with the Rounded Tile shader the corners of the tiles may be radiused.

Planks - The Plank shader creates a floor board plank effect. Many controls are provided to change the look of the shader like the amount of stagger on each plank, the graininess of the wood, the amount the wood rings are shown and the plank edges.

Slate Roof - The Slate Roof shader creates a pattern just like a slate roof. The bevel width of each slate along with their respect height and the amount of stagger that each tile has can all be changed. The point a which tiles are no longer drawn is also controllable so that a ragged tile over hang can be created.

Spots - The Spots shader provides round circular tiles which the same controls as Bath Tile.

Stamped Square - The Stamped Square shader provides a pattern just like stamped metal plate. The stamps themselves are fully controllable and the number of stamps per cells can be increased along with the grout width, stamped bevel width and stamp bevel height.

Stamped Curved - The Stamped Curved shader provides a pattern just like stamped metal plate just like Stamped Square except the stamps are curved. Again, the stamps themselves are fully controllable, just like Stamped Square.

Stamped Capsule - The Stamped Capsule shader provides a pattern just like stamped metal plate just like Stamped Square except the stamps are capsule shaped. Again, the stamps themselves are fully controllable, just like Stamped Square.

Tacos (Octagonal) - The Tacos Square shader provides small diamond shapes tiles utilizing the same set of controls as Bath Tile. These tacos can be used either independently or to fill the gaps in the Octagonal Tile shader.

Tacos (Cornerless) - The Tacos Square shader provides small diamond shapes tiles utilizing the same set of controls as Bath Tile. These tacos can be used either independently or to fill the gaps in the Cornerless Tile shader.

Tacos (Spots) - The Tacos Square shader provides small diamond shapes tiles utilizing the same set of controls as Bath Tile. These tacos can be used either independently or to fill the gaps in the Spots Tile shader.

Tartan - The Tartan shader creates a tartan pattern similar to Plaid except the actual weave is visible.

Tiler - The Tartan shader creates a series of brick/tile patterns where the bricks/tiles have rounded corners. There are a total of 28 different layout pattern available. To see all the possible tile patterns .

Tracer - The Trace shader provides an angular random square pattern.

TriChecks - The Checks shader provides a standard triangular check pattern.

TriHexes - The TriHexes shader provides a tri-colored hexagonal pattern.

Triangular Tile - The Triangular Tile shader provides triangle tile pattern with variable grout, tiles edges and tile height. The tiles may be staggered and random tiles can be removed.

Wall - The Wall shader provides a brick pattern where the bricks are randomly sized. The number of random patterns is controllable giving a variety of wall types.

Weave I - The Weave I shader provides a standard under and over weave pattern.

Weave II - The Weave II shader provides a standard under and over weave pattern much like Weave I except the threads are round.

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