IFW2 Space Procedural Textures
For information about a particular control click on the appropriate tab below:
Parameters Tab Parameters Tab

The IFW2_Space Procedural Texture plugin contains 18 different space type procedurals.
Blast
Coriolis
Craters
Flare
GasPlanet
Glare
Glint
Nurnies
Pebbles
Pipes
Planet
Planet Clouds
Rings
Swirl
StarField
Terra
Vortex
Windows

Blast - This shader provides burn or blast marks from things like bullets or phasers.

Coriolis - This shader applies a pattern rather like wind swept swirling planet clouds. The amount of twist or swirling can be controlled along with the detail of the clouds.

Craters - This shader creates a random crater pattern much like the surface of the moon.

Flare - This shader provides a lens flare like star pattern. It can be used for highlights or glints as well as the more traditional lens flare effects.

GasGiant - This shader applies rings of color to an object. The shader has a noise function to disturb the straight banding. By carefully selecting base colors, you can create planets similar to Saturn, Jupiter, Uranus, or even Rigel 12. By applying this texture to a flat object, you can create the rings that go around the planets complete with spaces between the rings.

Glare - This shader creates a glint pattern rather like a very specular highlight. That is, the type seen on extremely polished metals. If is also good of stars, nebula and other spacey types of patterns.

Glint - This shader creates a glint pattern rather like a very specular highlight. That is, the type seen on extremely polished metals. If is also good of stars, nebula and other spacey types of patterns.

Nurnies - This shader creates a random space tile kind of pattern making it useful for adding decals or interest to any space hull.

Pebbles - This shader creates a random pebbles pattern much like a cobbled street.

Pipes - This shader provides a detailed pattern of overlaying pipes.


Planet - This shader provides a pattern like the land masses of an M-Class Planet.

Planet Clouds - This shader provides a distorted cloud pattern like the atmosphere on a M-Class Planet.

Rings - This shader creates a noisy ring pattern just like the rings around saturn. A minimum radius for the rings can be set along with the ring scaling and amount of noise applied.

Swirl - This shader is similar to the fBm noise pattern except that it includes a parameter called swirl. This allows it to really "stir" the colors making it ideal for creating swirly smoke, fog or jupitery kinds of planets.

StarField - This Shader creates a star field just like a starry night or planetarium.

Terra - This shader has two sets off noisy bumps with independent height controls. The allows hills and valleys to be created providing a surface much like a landscape or terra-firma.

Vortex - This shader provides a twisting noisy vortex pattern rather like a tornado.

Windows - This shader creates a series of rectangular windows. These can be smoothed and turn off or on. There is also the ability to illuminate windows to create banks of unlit/lit lights.

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