IFW2 Noise Procedural Textures
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The IFW2_Noise Procedural Texture plugin contains 35 different noise procedurals.
Agate
Bozo I
Bozo II
Bubble Noise
Cell Noise
Cell Noise Area
Cruddy
Dented
Disease
Etched
fBm
Flow Noise
Flow Noise Abs
Granite
Granite2
HeteroTerrain
Hybrid
Lump
Marble Vein
Marble Noise
MultiFractal
Puffy Clouds
Ridged
Scar
Scruffed
Sediment
Stone
Stucco
Turbulent
vfBm
vMultiFractal
VectorNoise
WindyWaves
Wrapped fBm
Wrinkled

Agate - This shader emulates the color patterns in some types of marble, agate, or jade.

Bozo - This shader provides noisy patterns. This makes it an ideal for textures like clouds, smoke or fog. Plastic stippled effects can also be created using very small bozo bumps. With larger bumps waves or ripples can be generated. The shader can also be "fractlized" to give it a whole new set of variations.

Bozo II - This shader provides noisy patterns much like Bozo I except that it is based on a different noise function and provides additional controls.

Bubble Noise - This shader provides noisy pattern much like bozo except that the noise is more latticed making is appear to be made of bubbles.

Cell Noise - This shader simply splits the object up into cubes a shades each one differently.

Cell Noise Area - This shader works in the same way as the standard Cell Noise texture except that the noise is grouped into areas using an over all noise function.

Cruddy - This shader creates a very rough crusty cruddy type of pattern much like the accumulation of dirt or rust on a surface.

Dented - This shader provides soft dented kinds of bumps. The bumps range from the kind of dents you might find in "beaten up" sheet metal to the deep craggy craters you might find on say an asteroid. Alternatively, the dents can be inverted to create pimples or detailed growths.

Disease - This shader provides a layered noise pattern that look like a recursive disease pattern.

Etched - This shader provides an etched appearance as though the surface has been attacked by acid. Alternatively, the bumps can be inverted to provide craggy outcrops or small clustered bumps.

fBm - This shader provides noisy bumps based on Fractal Brownian Motion (fBm). This makes it good for textures such as rocks or rough stippled surfaces. In fact, any noisy surface or texture, particularly natural or organic ones.

Flow Noise - This shader provides a flowing noise function that can be animated to look like many kinds of gas or liquid with the advection control able to create all kinds different flow effects.

Flow Noise Abs - This shader provides a flowing absolute noise function that can be animated to look like many kinds of gas or liquid with the advection control able to create all kinds different flow effects.

Granite - This shader provides a pattern similar to granite. This makes it good, with narrow color bands, for making star fields.

Granite2 - This shader provides a pattern similar to granite although it is folded making it different to the granite shader.

HeteroTerrain - This shader provides noisy bumps based on Fractal Brownian Motion (fBm). The difference to fBm is that the valleys are smoothed making it better for craggy mountain tops.

Hybrid - This shader provides noisy bumps based on Fractal Brownian Motion (fBm). The difference to fBm is that the valleys are smoothed making it better for craggy mountain tops.

Lump - This shader provides lumpy kinds of bumps rather like billowing clouds. With the bumps set a depression a finish like rough cut rock can also be achieved.

Marble Vein - This shader provides veiny marble effect pattern. That is, the kind of pattern produced by, well, marble.

Marble Noise - This shader provides veiny marble effect pattern. However, unlike than Marble Vein this shader is noise based giving it much more detail.

MultiFractal - This shader provides noisy bumps based on Fractal Brownian Motion (fBm). The difference to fBm is that the detail increases at the peaks.

Puffy Clouds - This shader provides a noise pattern that can be smoothed to give a light puffy cloud effect.

Ridged - This shader provides noisy bumps based on Fractal Brownian Motion (fBm). The difference to fBm is that the peaks are made to be more ridge like.

Scar - This shader provides a noisy ripped pattern rather like scar tissue or a gouged lava type of rock.

Scruffed - This shader provides a surface that looks like its had something scraped along its side.

Sediment - This shader provides a pattern much like the layers of sedimentary rock. Bumps are provided to give a realistic rock texture.

Stone - This shader provides a stony pattern rather like those crystalline kind of rocks. It is also good, due to its discrete nature, for camouflage patterns and star maps.

Stucco - This shader provides stucco type bumps. That is, the kind of bumps found on rendered walls or stippled ceilings.

Turbulence - This shader provides noisy bumps based on Fractal Brownian Motion. This makes it good for textures such as rocks or rough stippled surfaces.

vfBm - This shader provides a noisy swirl pattern much like the eddies found in fast flowing water.

vMultiFractal - This shader provides a noisy swirl pattern much like vfBm but with much tighter vortexes.

VectorNoise - This shader provides noise pattern with vector based disturbances.

WindyWaves - This shader creates a wave like texture that can have wind blow across it to whip up the waves and create a more stormy ocean or lake.

Wrapped fBm - This shader is the same as fBm except that it is wrapped radially.

Wrinkled - This shader provides a noisy wrinkled texture. This also makes it very good for spun or brushed materials like brushed aluminum or spun brass.

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