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| For information about a particular control click on the appropriate tab below: |
| The IFW2_Space Shader plugin contains 18 different space type shaders. |
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| Blast |
Coriolis |
Craters |
Flare |
GasPlanet |
Glare |
Glint |
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| Nurnies |
Pebbles |
Pipes |
Planet |
Planet Clouds |
Rings |
Swirl |
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| StarField |
Terra |
Vortex |
Windows |
| Blast - This shader provides burn or blast marks from things like bullets or phasers. |
| Coriolis - This shader applies a pattern rather like wind swept swirling planet clouds. The amount of twist or swirling can be controlled along with the detail of the clouds. |
| Craters - This shader creates a random crater pattern much like the surface of the moon. |
| Flare - This shader provides a lens flare like star pattern. It can be used for highlights or glints as well as the more traditional lens flare effects. |
| GasGiant - This shader applies rings of color to an object. The shader has a noise function to disturb the straight banding. By carefully selecting base colors, you can create planets similar to Saturn, Jupiter, Uranus, or even Rigel 12. By applying this texture to a flat object, you can create the rings that go around the planets complete with spaces between the rings. |
| Glare - This shader creates a glare pattern rather like a very specular highlight. That is, the type seen on extremely polished metals. If is also good of stars, nebula and other spacey types of patterns. |
| Glint - This shader creates a glint pattern rather like a very specular highlight. That is, the type seen on extremely polished metals. If is also good of stars, nebula and other spacey types of patterns. |
| Nurnies - This shader creates a random space tile kind of pattern making it useful for adding decals or interest to any space hull. |
| Pipes - This shader provides a detailed pattern of overlaying pipes. |
| Pebbles - This shader creates a random pebbles pattern much like a cobbled street. |
| Flare - This shader provides a lens flare like star pattern. It can be used for highlights or glints as well as the more traditional lens flare effects. |
| Planet - This shader provides a pattern like the land masses of an M-Class Planet. |
| Planet Clouds - This shader provides a distorted cloud pattern like the atmosphere on a M-Class Planet. |
| Rings - This shader creates a noisy ring pattern just like the rings around saturn. A minimum radius for the rings can be set along with the ring scaling and amount of noise applied. |
| Swirl - This shader is similar to the fBm noise pattern except that it includes a parameter called swirl. This allows it to really "stir" the colors making it ideal for creating swirly smoke, fog or jupitery kinds of planets. |
| StarField - This Shader creates a star field just like a starry night or planetarium. |
| Terra - This shader has two sets off noisy bumps with independent height controls. The allows hills and valleys to be created providing a surface much like a landscape or terra-firma. |
| Vortex - This shader provides a twisting noisy vortex pattern rather like a tornado. |
| Windows - This shader creates a series of rectangular windows. These can be smoothed and turn off or on. There is also the ability to illuminate windows to create banks of unlit/lit lights. |