IFW2 Gradient

For information about a particular control click on the appropriate tab below:
Axes Tab Color Tab Affect Tab Parameters Tab Alpha Tab Bump Tab

The IFW2_Gradient Shader plugin contains 28 different gradient shaders.
Box
Circular
Confetti
Confetti2
Corners
Cubic
Diagonal
Dimples
Grid
Iris
Linear
Lissajou
Padded
Polygon
Radial
Ring
RndLinear
Rosette I
Rosette II
Rounded Box
Spherical
Spiral
Spiral2
Star
Stripe
Wave Sine
Wave Scallop
ZigZag

Box - This shader provides a box gradient, that is a square around the texture center, concentric to selected axis.

Circular - This shader provides a circular gradient, concentric around the selected axis.

Confetti - This shader provides a small square particles just like pieces of square confetti.

Confetti2 - This shader provides a small square particles just like pieces of round confetti.

Corners - This shader provides a linear gradient from the texture's center to the corners of a imaginary square.

Cubic - This shader provides a cubic gradient, that is a square, linear, falloff along all three axis.

Diagonal - This shader provides a linear, diagonal gradient.

Dimples - This shader provides round dimple like bumps. The texture is cubic, that is it is applied in 3D. Full control is provided over the profile of the dimples. NOTE When applying this texture to flat surfaces the texture axis may required to be adjusted to "pick up" the bumps. You actually need to move the texture perpendicular to the flat surface

Grid - This shader provides square pyramid like bumps. The texture is cubic, that is it is applied in 3D. Full control is provided over the profile of the dimples. NOTE When applying this texture to flat surfaces the texture axis may required to be adjusted to "pick up" the bumps. You actually need to move the texture perpendicular to the flat surface

Iris - This shader provides an eye gradient. The color of the eye and pupil are definable along with both edge fade colors.

Linear - This shader provides a linear gradient.

Lissajou - This shader provides a pattern created by adding a sine wave in the X axis with a cosine wave in the Y axis and a tangent wave in the Z axis.

Padded - This shader provides puffy quilt kind of pattern much like the inside of a padded cell.

Polygon - This shader provides a gradient in the shape of a polygon with any number of sides.

Radial - This shader provides a circular gradient, radially, around the center of the specified axis. Any of the texture axes can be used. The radial pattern can also to constrained to a circle shape around the chosen axis.

Ring - This shader provides a ring gradient, concentric around the selected axis.

RndLinear - This shader provides a random linear pattern along the specified axis.

Rosette I - This shader provides a rosette gradient, radially, around the center of the specified axis. In this instance the edge is modulated with a sine wave. Any of the texture axes can be used.

Rosette II - This shader provides a rosette gradient, radially, around the center of the specified axis. In this instance the edge is modulated with a scallop wave. Any of the texture axes can be used.

Rounded Box - This shader provides a rounded box gradient, concentric around the selected axis.

Spherical - This shader provides a circular gradient is in all directions, i.e. spherically.

Spiral - This shader provides a spiral around any of the texture axes. The number of arms may be specified. Note The scaling directly affects the tightness of the spiral.

Spiral2 - This shader provides a modulated spiral around any of the texture axes. The number of arms may be specified. Note The scaling directly affects the tightness of the spiral.

Star - This shader provides a single star pattern around the center of the specified axis. This makes it ideal for glints, lens flares or suns.

Stripe - This shader provides a 3D stripe pattern rather like the layers of an onion. NOTE The texture will not appear correctly on some objects until some turbulence is added or the texture is shifted off-center.

Wave Sine - This shader provides a gradient in the shape of a sine wave.

Wave Scallop - This shader provides a gradient in the shape of a full wave rectified sine wave, i.e. a scallop wave.

Zig Zag - This shader provides a gradient in the shape of a triangular wave, i.e. a Zig_Zag.

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