What are IFW2 textures?

IFW2 textures are a set of 249 procedural shaders and 191 procedural textures for Lightwave[7.0], to Lightwave [9.0] and above. The complete shader set allows the creation of an infinite number of different textures, patterns and surfaces. In addition all of the textures parameters can be animated so that many different special effects can be generated. The main features of the IFW2 textures are :

  • 249 procedural shaders for LW7.0 to LKW9.0 and above
  • 191 procedural textures for LW7.0 to LW9.0 and above
  • Available for Intel/AMD and Mac computers.
  • Compatible with windows 95, 98, Windows NT, Windows2000, XP32, XP64 and Mac OSX.
  • Compatible with multi-threaded systems.
  • All shaders appear in only 12 plugins, 10 for the procedurals, so no long drop-down lists.
  • All Shader parameters can be saved and loaded.
  • The procedurals can be used with HyperVoxels, Ground Fog, Environments and Volumetric Lights.
  • A full real time zoomable preview is built in to all shaders.
  • The Viper preview can be used to give real time updates.
  • The Interface is non-modal so that changes can be made on-the-fly.
  • All of the shaders parameters can be animated using standard envelopes.
  • The parameters can also be animated using Lightwave expressions.
  • Built-in help for all shader parameters.
  • One texture can be used as a material map combining two other shaders.
  • One texture can scale another texture in any or all axes.
  • All shaders can control all 13 different surface parameters.
  • All shaders can be layered with fully controllable opacity.
  • Generic shaders can be layered using several different functions like MIX, ADD, AND, etc.
  • Controls are provided for the falloff of all of the shaders.
  • Cubic, Linear and Spherical falloff types are supported.
  • All shaders can be directly scaled, positioned and aligned.
  • Shaders can also be associated with a reference object to control the scale, position and alignment.
  • All shaders can use local or world co-ordinate systems.
  • All 2D shaders can utilize planar, cylindrical, radial or Spherical mapping.
  • Where appropriate shaders can be aligned to any axis.
  • Generic shaders have a eight color, alpha and blend point color map.
  • The color map can be increased to create infinite gradients.
  • Generic shaders have six different wave functions to map to the color map.
  • Generic shaders can define discrete stepped pattern function.

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