- 249 procedural shaders for LW7.0 to LKW9.0 and above
- 191 procedural textures for LW7.0 to LW9.0 and above
- Available for Intel/AMD and Mac computers.
- Compatible with windows 95, 98, Windows NT, Windows2000, XP32, XP64 and Mac OSX.
- Compatible with multi-threaded systems.
- All shaders appear in only 12 plugins, 10 for the procedurals, so no long drop-down lists.
- All Shader parameters can be saved and loaded.
- The procedurals can be used with HyperVoxels, Ground Fog, Environments and Volumetric Lights.
- A full real time zoomable preview is built in to all shaders.
- The Viper preview can be used to give real time updates.
- The Interface is non-modal so that changes can be made on-the-fly.
- All of the shaders parameters can be animated using standard envelopes.
- The parameters can also be animated using Lightwave expressions.
- Built-in help for all shader parameters.
- One texture can be used as a material map combining two other shaders.
- One texture can scale another texture in any or all axes.
- All shaders can control all 13 different surface parameters.
- All shaders can be layered with fully controllable opacity.
- Generic shaders can be layered using several different functions like MIX, ADD, AND, etc.
- Controls are provided for the falloff of all of the shaders.
- Cubic, Linear and Spherical falloff types are supported.
- All shaders can be directly scaled, positioned and aligned.
- Shaders can also be associated with a reference object to control the scale, position and alignment.
- All shaders can use local or world co-ordinate systems.
- All 2D shaders can utilize planar, cylindrical, radial or Spherical mapping.
- Where appropriate shaders can be aligned to any axis.
- Generic shaders have a eight color, alpha and blend point color map.
- The color map can be increased to create infinite gradients.
- Generic shaders have six different wave functions to map to the color map.
- Generic shaders can define discrete stepped pattern function.
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