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TUTORIAL IVSome Easy Objects |
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Add a tube with properties Radius=50, Height=100, Circle Sections=32 and Vertical Sections=1. Uncheck all three check boxes. Select the tube in Object Select mode. Extrude the tube with Sections=1 and length=150. Pick Point Select mode and using the marquee selection tool pick all of the points that form the upper circle in the TOP view. Then bring up the Object Transformation dialog box and check the Translate check box, type in 0, -150, 0 for X,Y,Z. Check the Scale check box and type in 0.8, 0.8, 1.0 for X,Y,Z. To get the correct phong shading select the tube in Object Select mode and then pick Edge Select mode. Using the Marquee selection tool in the FRONT view select all of the edges at one end of the tube then multi select all the point at the other end. Then pick Make Sharp Edges from Make in the Functions menu. |
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Add a primitive disk with the properties Radius=50 and Sections=48. Select the object in Object Select mode and then pick Point Select mode. Select Pick Range from the Pick menu. Type in a Step Size of 2 and leave the Starting # and Ending # at the default. Next pick Scale (TIP: keyboard shortcut "s") and scale the selected points to 0.8. Now pick the gear profile in Object Select mode and select Extrude. Type in a length of 20 and leave everything else as the default. Finally, bring up the Attributes requester and uncheck the Phong Shaded check box. |
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Add a primitive disk with the properties Radius=50 and Sections=48. Select the object in Object Select mode and then pick Point Select mode. Select Pick Range from the Pick menu. Type in a Step Size of 4 and leave the Starting # and Ending # at the default. Next pick Scale (TIP: keyboard shortcut "s") and scale the selected points to 0.8. Again, Select Pick Range from the Pick menu. Type in a Step Size of 4 and a Starting # of 2. Leave the Ending # at the default value. Pick Scale and scale the point to 0.8. Now pick the gear profile in Object Select mode and select Extrude. Type in a length of 20 and leave everything else as the default. Finally, bring up the Attributes requester and uncheck the Phong Shaded check box. |
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Add a primitive disk using the default settings. Select the disk in Object Select mode then pick Point Select mode. Select and delete the center point of the disk. Go back to Object Select mode and bring up the Object Transformation dialog box. Check the Translate and the Transform Axis Only check boxes. Type in -100,0,0 for X,Y,Z. Then Check the Rotate check box and type in 90,0,0 for X,Y,Z. Click on Perform. Now, with the object still selected bring up the Extrude dialog box and type in 96 for the Number of Sections and 500 for the Length. Click on the Transformations tab and type in 1440 for Y Rotations. Click on OK to generate the spring. |
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Add a primitive disk using the default settings. Select the disk in Object Select mode then pick Point Select mode. Select and delete the center point of the disk. Go back to Object Select mode and bring up the Object Transformation dialog box. Check the Translate and the Transform Axis Only check boxes. Type in -50,0,0 for X,Y,Z. Then Check the Rotate check box and type in 90,0,0 for X,Y,Z. Click on Perform. Now, with the object still selected bring up the Extrude dialog box and type in 128 for the Number of Sections and 5 for the Length. Click on the Transformations tab and type in 720 for Y Rotations, 0.1 for X scaling and 0.1 for Y scaling. Click on OK to generate the snail shell. |
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Add a primitive sphere and accept the default properties. Select the sphere in Object Select mode. Next, pick To Sphere from Conformations in the Functions menu. Accept the default properties by clicking on OK to generate the tear drop. |
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