Using Gradient Creator with Lightwave

Creating the Initial Gradient
Initially, create a new gradient with plenty of knots. Then simply capture the gradient from an image. Remember, you can view how the captured gradient looks using one of the in-built texture generators. The two handles for the gradient sample in the image window can be adjusted with instant feedback allowing the gradient capture to be fine-tuned. Of coarse, you can always just load a gradient from any Lightwave object, preset or surface file or simply make one up.


Import the Gradient into Lightwave
Then simply export the resultant gradient as a Lightwave surface file and load it directly in the surface editor. It is then, simply a matter of attaching the gradient layer to any procedural texture just like any other surface.

Create the Final Surface and Render
The gradient can be used for not only color but can be copied and used where ever a gradient is required. In this case the same gradient was copied to the specularity channel so that only the metal was shining. So that's a quick, peeling paint metal texture in around a minute!


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