TS_DripDropB
Drip Drop does the rippled wave pattern you get from dropping a pebble into a smooth pond. The starting and ending parameters of the ripples are all definable within the texture for setting the wavelength, wave bump height, radius, and number of ripples. As the drop animates, the parameters are morphed from their minimum values to their maximum values.
Parameters
Scale These three controls scale the shader in the X, Y and Z axis. The bigger each of the values the smaller the shader pattern will appear.
Center These three controls position the center of the shader in the X, Y and Z axis. It is possible by moving the shader center over time to create swirling noise animations.
Bump Height This parameter determines the height of the bumps when positive or the depth of the pits when negative.
Bottom Clip This parameter sets the clipping depth of the bumps. That is, the point down the bump slope where it is clipped and flat plateau rendered.
Top Clip This parameter sets the clipping height of the bumps. That is, the point up the bump slope where it is clipped and flat plateau rendered.
Disturb The shader can be stirred up, or disturbed, using a turbulence function with these three values controlling it. The three values control the Magnitude, Scale and Number Of Octaves respectively. The Magnitude value controls the size of the shader disturbance. For turbulence to be generated this must be greater then zero. The larger this value the more disturbed the shader is. The Scale value controls the frequency of the shader disturbance. The larger this value smaller period of the turbulence and therefore, the finer the shader disturbance. The Number Of Octaves value controls the number of noise summing used in the shader disturbance. The higher this value the more octaves and the finer the detail of the disturbance will be become.
Wave Type This control allows one of six different shader wave types to be used. By passing the shader function through a waveform generator different shader patterns can be created. The wave types are 1 for Saw Tooth, 2 for Sine, 3 for Cosine, 4 for Scallop, 5 for Smooth Step, 6 for Triangle and 7 to Invert. These are shown below:

Stencil Image The stencil image is an image that can be used to control the bump height. When the stencil image is used the brightness in-conjunction with the Bump Height determine the scaling of the bumps at any point.
Stencil Image The parameter controls the use of the stencil map. When the value is 0.0 the stencil image is not used. When the value is 1.0 the bumps will be scaled such that when the image is brighter the bumps will be higher. Conversely, when this value is -1.0 then image is negated so that the bumps will be highest where the image is darkest.
Axes This parameter sets the axis around which the drop is drawn. A value of 0.0 sets the X axis, 1.0 the Y axis and 2.0 the Z axis.
Min/Max Wave Length These parameters determine the start and end wavelengths. The wavelength controls the distance between the peaks of the ripples. As the texture is animated the ripple will start from the minimum wave, when time is 0.0, and finish at the maximum wave when time is 1.0.
Min/Max Radius These parameters determine the start and end radii. The radius controls the distance from the center to the outer ripple. As the texture is animated the ripple will start from the minimum radius, when time is 0.0, and finish at the maximum radius when time is 1.0.
Min/Max Ripples These parameters determine the start and end number of ripples. As the texture is animated the number of ripples will start from the minimum ripple, when time is 0.0, and finish with the number of ripples set by maximum ripple when time is 1.0.
Min/Max Bump Height These parameters determine the start and end amplitudes of the ripple. The bump controls the height of the peaks of the ripples. As the texture is animated the ripple will start from the minimum bump, when time is 0.0, and finish at the maximum bump when time is 1.0. Note As time increases the ripple amplitude is reduced to control the fading of the ripples.
Time This parameter controls the time through the animation of the drop. In order to create one full cycle of animation an envelope must be set up that changes this parameter from 0.0 to 1.0.


Home Order About Pricing Mail Previous Next Back