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Enhance:AM Space Series AM_Windows Texture |
| This texture creates a series of rectangular windows. These can be smoothed and turn off or on. There is also the ability to illuminate windows to create banks of unlit/lit lights. |

| Function Parameters | |
| Horizontal Minimum | This parameter sets the minimum horizontal distance between the windows. |
| Horizontal Maximum | This parameter sets the maximum horizontal distance between the windows. |
| Vertical Minimum | This parameter sets the minimum vertical distance between the windows. |
| Vertical Maximum | This parameter sets the maximum vertical distance between the windows. |
| No Of Windows On | This parameter sets the percentage of the windows that are deemed to be on, i.e. windows that are drawn or displayed as being bright. |
| Window Smoothing | This parameter controls the smoothing on the edge of the windows. |
| Draw Unlit Windows | This switch controls whether windows deemed to be off are drawn. The only works when the ambience control is also enabled. |
| Axis Parameters | |
| Scale | These three parameters control the size of the texture in the X, Y and Z direction respectively. The textures are applied to an object based on a texture axes where the size of the axes controls the size of the texture. These parameters therefore control the scale of the texture axes and therefore the size of the texture. |
| Center | These three parameters control the center of the texture with respect to an object's center point. The textures are applied to an object based on a texture axis the center of the texture axis is by default at the center point for the object. The center texture axis can be moved away from the center point by adjusting these parameters. These three parameters control the translation of the center of the texture in the X, Y and Z axis respectively. |
| Rotate | These three parameters control the orientation of the texture with respect to the object. The textures are applied to an object based on a texture axis that is by default lined up to the X, Y and Z axis of the object. The texture can then be rotated with respect to the object about the texture axes center using these three parameters. |
| Axis | This parameter sets the direction along which, or around which, the texture pattern will be applied. |
| Window Color | |
| Color1 and Color2 | These two colors are mixed to provide the actual color for each window. |
| Enable Color1 and 2 | These two switches determines whether color1 and color2 are used. If enabled the color will be used otherwise the current object's color is used. |
| Opacity | This parameter controls the opacity of the grout color. At a value of zero the grout color is not used and the underlying color shows through, At 100% the grout color is applied full on. Values in between give varying degrees of opacity. |
| Mix Others | This switch controls whether the value used to mix the windows colors is used to control any attributes applied to the object. In other words, if enabled, any attributes currently being controlled by the shader will be modulated is the same way as the color otherwise a constant value is used. |
| Blends | |||||||||||||||||||||||||
| Blends 1 to 6 |
These six parameters define the six blend points that are used to control the interpolation of the colors
and alpha values across the texture function. The blend points work in the following manner:
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| Bump | |
| Bump Height | This parameter determines the height of the bumps when positive or the depth of the pits when negative. |
| Bottom Clip | This parameter sets the clipping depth of the bumps. When the bumps are positive then this value sets the depth at which they are clipped. If the bumps are negative, i.e. pits, then this parameter sets the height at which the peaks are clipped. |
| Top Clip | This parameter sets the clipping height of the bumps. When the bumps are positive then this value sets the height at which they are clipped. If the bumps are negative, i.e. pits, then this parameter sets the depth at which the valleys are clipped. |
| Noise Parameters | |
| Noise Controls |
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