| Color Map |
| Colors 1 to 6 |
These six colors set the six colors that are interpolated between by the texture function. The texture function is a value that varies between
0.0 and 1.0. The way this varies is specific for each texture type and defines the texture's pattern. This value is used to map to these colors
based on the six blend points (Blends 1 to 6). For example, if you set Color1 to red and Color2 to green with Blend1 at 0.0 and Blend2 to 100.00
you are saying, start with red at the beginning of the texture function and blend to green by the end. For information about Color Maps
.
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| Colors Enable 1 to 6 |
Each color may be disabled by turning OFF its respective Color Enable switch. When this is done the current object's color will
be used instead.
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| Opacity |
This parameter controls the opacity of the applied color. This allows control over how the texture affects the current color
of the object. This means that part of the current texture can be made clear (allowing the object's current color to show through)
or opaque (totally obscuring the object's current color). Any amount of opacity can be derived between these two extremes. The opacity
parameter allows the minimum opacity to be set. Control over the layering is provided using the alpha values in conjunction
with the blend points (The Do Layering switch must be ON). |
| Do Layering |
This switch controls whether the colors are layered based on the current alpha map settings. By switching it ON
and setting the appropriate alpha values parts of the color map can be made transparent so that the underlying
color is exposed.
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| Do Blending |
This switch controls the blending of the color and alpha maps. If it is switched ON then blending will occur.
If it is switched OFF then no blending will occur causing discrete, stepped transitions. NOTE When blending
is disabled the value of Blend 1 must be greater than 0% for Color 1 to be applied. |
| Force Attributes |
This switch controls how the layering of the textures affects the transparency, reflectivity, etc. With this option ON
any transparency, reflectivity, etc are forced irrespective of the current texture attributes. This does mean however that you
cannot make a transparent area opaque or a reflective area non-reflective. By switching this option OFF attributes can be
layered. NOTE In order for this to work the base affect must first be set. So, to properly control the transparency the
base transparency must first be set (This must be done using another Enhance:AM texture). |