Enhance:AM Tiles Series
AM_Bricks Texture
The Brick shader provides a rectangular standard brick pattern. The shader has the same controls as Bath Tile but the aspect ratio of the bricks can be modified.
Function Parameters
Brick Bevel This parameter controls the width of the brick bevels (edges). This is the raised section of the brick directly affected by the bump height. This parameter is expressed as percentage of its maximum possible value.
Brick Grout This parameter controls the width of the grouting between each brick. This parameter is expressed as a percentage of its maximum possible value. The grout will be drawn as the current object's attributes. This is the brick does not affect the object in the grout portions.
Brick Stagger This parameter allows each alternate row of bricks to be staggered much in the same way as bricks are laid. A value of 0% gives no stagger while 50% gives one-half brick width stagger between each row.
Brick Alternate This switch controls whether all the bricks are rendered or every alternate one is. This means that with this option enabled only every other brick is rendered creating a check pattern.
Brick Height This parameter controls the brick height as a ratio of its maximum height. Therefore, a value of 50% gives a brick height half the largest height possible.
Brick Length This parameter controls the brick length as a ratio of its maximum length. Therefore, a value of 50% gives a brick length half the largest length possible.
Axis Parameters
Scale These three parameters control the size of the texture in the X, Y and Z direction respectively. The textures are applied to an object based on a texture axes where the size of the axes controls the size of the texture. These parameters therefore control the scale of the texture axes and therefore the size of the texture.
Center These three parameters control the center of the texture with respect to an object's center point. The textures are applied to an object based on a texture axis the center of the texture axis is by default at the center point for the object. The center texture axis can be moved away from the center point by adjusting these parameters. These three parameters control the translation of the center of the texture in the X, Y and Z axis respectively.
Rotate These three parameters control the orientation of the texture with respect to the object. The textures are applied to an object based on a texture axis that is by default lined up to the X, Y and Z axis of the object. The texture can then be rotated with respect to the object about the texture axes center using these three parameters.
Mapping This parameter gives a choice of five mapping methods. These are: Planar which maps the texture flat in two axis, Spherical which maps the texture to a sphere and Cylindrical which maps the texture to a cylinder. For information about texture mapping Click Me.
Axis This parameter allows the axis about which the texture is applied. For example, if the X axis is selected with Spherical mapping then the texture will be applied spherically with the poles lying on the X axis. In other words the selected axis will be perpendicular to the actual application of the texture. These options have no effect when Cubic mapping is being used. For information about texture mapping Click Me.
Brick Color
Color1 and Color2 These two colors are mixed to provide the actual color for each brick.
Enable Color1 and 2 These two switches determines whether color1 and color2 are used. If enabled the color will be used otherwise the current object's color is used.
Opacity This parameter controls the opacity of the grout color. At a value of zero the grout color is not used and the underlying color shows through, At 100% the grout color is applied full on. Values in between give varying degrees of opacity.
Mix Others This switch controls whether the value used to mix the brick colors is used to control any attributes applied to the object. In other words, if enabled, any attributes currently being controlled by the shader will be modulated is the same way as the color otherwise a constant value is used.
Affect Others
Diffuse Falloff The object's Diffuse Falloff can be controlled in the grout areas. This parameter controls the maximum possible Diffuse Falloff. This means that the Diffuse Falloff will be this value for the grout between the tiles. A switch is provided that determines whether the grout affects the Diffuse Falloff.
Ambience As with the Diffuse Falloff the Ambience of the object can be affected by the grout.
Reflectivity As with the Diffuse Falloff the Reflectivity of the object can be affected by the grout.
Reflectivity Falloff As with the Diffuse Falloff the Reflectivity Falloff of the object can be affected by the grout.
Roughness As with the Diffuse Falloff the Roughness of the object can be affected by the grout.
Roughness Scale As with the Diffuse Falloff the Roughness Scale of the object can be affected by the grout.
Radiance As with the Diffuse Falloff the Radiance of the object can be affected by the grout.
Affect Specularity
Specular Color This is the color will be used for the specular color unless the Use Derived Color is switched ON.
Affect Specular Color When this switch is ON the color of the specular highlight will be affected by the grout.
Use Derived Color If the Use Derived Color is OFF then the preset Specular Color, as above, is used otherwise if it is ON then the color result from the actual texture is used.
Specular Size The grout area between the tiles can control the Specular Size on the object. This parameter controls the maximum possible Specular Size. This means that the Specular Size will be this value for the grout between the tiles. A switch is provided which determines whether the grout is used to affect the Specular Intensity.
Specular Intensity As with the Specular Size the Specular Intensity of the object can be affected by the grout.
Affect Transparency
Transparency The grout area between the tiles can control the Transparency of the object. This parameter controls the maximum possible Transparency. This means that the Transparency will be this value for the grout between the tiles. A switch is provided which determines whether the grout is used to affect the Transparency.
Density As with the Transparency the Density of the object can be affected by the grout.
Refraction As with the Transparency the Refraction of the object can be affected by the grout.
Translucency As with the Transparency the Translucency of the object can be affected by the grout.
Bump
Bump Height This parameter determines the height of the bumps when positive or the depth of the pits when negative. For information about smoothing Click Me.
Lower Smooth This parameter controls the shape of the bottom edge of the bevel allowing different bevel shapes to be created. For information about smoothing Click Me.
Upper Smooth This parameter controls the shape of the upper edge of the bevel allowing different bevel shapes to be created. For information about smoothing Click Me.
Noise Parameters
Noise Controls Click Me for information about all the Noise controls.


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