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Enhance:AM Tiles Series AM_Bricks Texture |
| The Brick shader provides a rectangular standard brick pattern. The shader has the same controls as Bath Tile but the aspect ratio of the bricks can be modified. |

| Function Parameters | |
| Brick Bevel | This parameter controls the width of the brick bevels (edges). This is the raised section of the brick directly affected by the bump height. This parameter is expressed as percentage of its maximum possible value. |
| Brick Grout | This parameter controls the width of the grouting between each brick. This parameter is expressed as a percentage of its maximum possible value. The grout will be drawn as the current object's attributes. This is the brick does not affect the object in the grout portions. |
| Brick Stagger | This parameter allows each alternate row of bricks to be staggered much in the same way as bricks are laid. A value of 0% gives no stagger while 50% gives one-half brick width stagger between each row. |
| Brick Alternate | This switch controls whether all the bricks are rendered or every alternate one is. This means that with this option enabled only every other brick is rendered creating a check pattern. |
| Brick Height | This parameter controls the brick height as a ratio of its maximum height. Therefore, a value of 50% gives a brick height half the largest height possible. |
| Brick Length | This parameter controls the brick length as a ratio of its maximum length. Therefore, a value of 50% gives a brick length half the largest length possible. |
| Brick Color | |
| Color1 and Color2 | These two colors are mixed to provide the actual color for each brick. |
| Enable Color1 and 2 | These two switches determines whether color1 and color2 are used. If enabled the color will be used otherwise the current object's color is used. |
| Opacity | This parameter controls the opacity of the grout color. At a value of zero the grout color is not used and the underlying color shows through, At 100% the grout color is applied full on. Values in between give varying degrees of opacity. |
| Mix Others | This switch controls whether the value used to mix the brick colors is used to control any attributes applied to the object. In other words, if enabled, any attributes currently being controlled by the shader will be modulated is the same way as the color otherwise a constant value is used. |
| Affect Others | |
| Diffuse Falloff | The object's Diffuse Falloff can be controlled in the grout areas. This parameter controls the maximum possible Diffuse Falloff. This means that the Diffuse Falloff will be this value for the grout between the tiles. A switch is provided that determines whether the grout affects the Diffuse Falloff. |
| Ambience | As with the Diffuse Falloff the Ambience of the object can be affected by the grout. |
| Reflectivity | As with the Diffuse Falloff the Reflectivity of the object can be affected by the grout. |
| Reflectivity Falloff | As with the Diffuse Falloff the Reflectivity Falloff of the object can be affected by the grout. |
| Roughness | As with the Diffuse Falloff the Roughness of the object can be affected by the grout. |
| Roughness Scale | As with the Diffuse Falloff the Roughness Scale of the object can be affected by the grout. |
| Radiance | As with the Diffuse Falloff the Radiance of the object can be affected by the grout. |
| Affect Specularity | |
| Specular Color | This is the color will be used for the specular color unless the Use Derived Color is switched ON. |
| Affect Specular Color | When this switch is ON the color of the specular highlight will be affected by the grout. |
| Use Derived Color | If the Use Derived Color is OFF then the preset Specular Color, as above, is used otherwise if it is ON then the color result from the actual texture is used. |
| Specular Size | The grout area between the tiles can control the Specular Size on the object. This parameter controls the maximum possible Specular Size. This means that the Specular Size will be this value for the grout between the tiles. A switch is provided which determines whether the grout is used to affect the Specular Intensity. |
| Specular Intensity | As with the Specular Size the Specular Intensity of the object can be affected by the grout. |
| Affect Transparency | |
| Transparency | The grout area between the tiles can control the Transparency of the object. This parameter controls the maximum possible Transparency. This means that the Transparency will be this value for the grout between the tiles. A switch is provided which determines whether the grout is used to affect the Transparency. |
| Density | As with the Transparency the Density of the object can be affected by the grout. |
| Refraction | As with the Transparency the Refraction of the object can be affected by the grout. |
| Translucency | As with the Transparency the Translucency of the object can be affected by the grout. |
| Noise Parameters | |
| Noise Controls |
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