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Enhance:AM Water Series AM_Rain Texture |
| Rain makes a surface look like that of a puddle being rained upon. The texture allows the defining of a range of drop parameters (wavelength, amplitude, radius, and number of ripples). Rain occurs in a repeatable cycle. You pick the number of drops in the cycle, and how long (as a fraction of the cycle length) each drop stays around. |

| Function Parameters | |
| Wavelength Min/Max | These parameters determine the start and end wavelengths. The wavelength controls the distance between the peaks of the ripples. As the texture is animated the ripple will start from the minimum wave, when time is 0%, and finish at the maximum wave when time is 100 %. |
| Radius Min/Max | These parameters determine the start and end radii. The radius controls the distance from the center to the outer ripple. As the texture is animated the ripple will start from the minimum radius, when time is 0%, and finish at the maximum radius when time is 100 %. |
| Ripples Min/Max | These parameters determine the start and end number of ripples. As the texture is animated the number of ripples will start from the minimum ripple, when time is 0%, and finish with the number of ripples set by maximum ripple when time is 100 %. |
| Life Min/Max | These parameters determine the start and end life of the rain drops. The smaller the values the short the time the drops take to disperse. |
| Number Of Drops | This parameter controls the number of rain drops falling. The higher this value the heavier the rain, however, the more drops the slower the rain will take to render. |
| Spread | This parameter controls the span over which the drops fall. The larger this value the wider the area over which the rain falls. |
| Random Seed | This parameter sets the seed for the rain fall. By changing this value different rain fall patterns can be created. |
| Drip Drop Time | This parameter controls the time through the animation of the drop. In order to create one full cycle of animation an action must be set up that changes this parameter from 0 to 100 (i.e. one full cycle). |
| Wave Type |
This control allows one of seven different function wave types to be used. By passing the
texture function through a waveform generator different shader patterns can be created.
These are shown below:![]() |
| Axis Parameters | |
| Scale | These three parameters control the size of the texture in the X, Y and Z direction respectively. The textures are applied to an object based on a texture axes where the size of the axes controls the size of the texture. These parameters therefore control the scale of the texture axes and therefore the size of the texture. |
| Center | These three parameters control the center of the texture with respect to an object's center point. The textures are applied to an object based on a texture axis the center of the texture axis is by default at the center point for the object. The center texture axis can be moved away from the center point by adjusting these parameters. These three parameters control the translation of the center of the texture in the X, Y and Z axis respectively. |
| Rotate | These three parameters control the orientation of the texture with respect to the object. The textures are applied to an object based on a texture axis that is by default lined up to the X, Y and Z axis of the object. The texture can then be rotated with respect to the object about the texture axes center using these three parameters. |
| Axis | This parameter sets the direction along which, or around which, the texture pattern will be applied. |
| Blends | |||||||||||||||||||||||||
| Blends 1 to 6 |
These six parameters define the six blend points that are used to control the interpolation of the colors
and alpha values across the texture function. The blend points work in the following manner:
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| Bump | |
| Bump Height | This parameter determines the height of the bumps when positive or the depth of the pits when negative. |
| Bottom Clip | This parameter sets the clipping depth of the bumps. When the bumps are positive then this value sets the depth at which they are clipped. If the bumps are negative, i.e. pits, then this parameter sets the height at which the peaks are clipped. |
| Top Clip | This parameter sets the clipping height of the bumps. When the bumps are positive then this value sets the height at which they are clipped. If the bumps are negative, i.e. pits, then this parameter sets the depth at which the valleys are clipped. |
| Noise Parameters | |
| Noise Controls |
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