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Enhance:AM Tiles Series AM_Checks Texture |
| This texture provides standard checker pattern that can be softened. |

| Function Parameters | |
| Seed | This parameter controls the seed for any random elements of the texture such as the tile mixing and the turbulence. |
| Checker Stagger | This parameter allows each alternate row of checks to be staggered much in the same way as bricks are laid. A value of 0% gives no stagger while 50% gives one-half checks width stagger between each row. |
| Checker Softness | This parameter controls the blurring or softening of the check edges. |
| Checker Distribution | This parameter sets the maximum amount of checks that may be drawn. |
| Tile Mix | This switch controls whether any attributes affected by the checks are mixed (checked) or fixed (unchecked). |
| Tile Color | |
| Color1 and 2 | These two colors are mixed to form the color for each feature (i.e. tile, block, planl ,etc). |
| Opacity | This parameter controls the opacity of the feature color color. At a value of zero the grout color is not used and the underlying color shows through, At 100% the grout color is applied full on. Values in between give varying degrees of opacity. |
| Affect Others | |
| Diffuse Falloff | The object's Diffuse Falloff can be controlled in the grout areas. This parameter controls the maximum possible Diffuse Falloff. This means that the Diffuse Falloff will be this value for the grout between the tiles. A switch is provided that determines whether the grout affects the Diffuse Falloff. |
| Ambience | As with the Diffuse Falloff the Ambience of the object can be affected by the grout. |
| Reflectivity | As with the Diffuse Falloff the Reflectivity of the object can be affected by the grout. |
| Reflectivity Falloff | As with the Diffuse Falloff the Reflectivity Falloff of the object can be affected by the grout. |
| Roughness | As with the Diffuse Falloff the Roughness of the object can be affected by the grout. |
| Roughness Scale | As with the Diffuse Falloff the Roughness Scale of the object can be affected by the grout. |
| Radiance | As with the Diffuse Falloff the Radiance of the object can be affected by the grout. |
| Affect Specularity | |
| Specular Color | This is the color will be used for the specular color unless the Use Derived Color is switched ON. |
| Affect Specular Color | When this switch is ON the color of the specular highlight will be affected by the grout. |
| Use Derived Color | If the Use Derived Color is OFF then the preset Specular Color, as above, is used otherwise if it is ON then the color result from the actual texture is used. |
| Specular Size | The grout area between the tiles can control the Specular Size on the object. This parameter controls the maximum possible Specular Size. This means that the Specular Size will be this value for the grout between the tiles. A switch is provided which determines whether the grout is used to affect the Specular Intensity. |
| Specular Intensity | As with the Specular Size the Specular Intensity of the object can be affected by the grout. |
| Affect Transparency | |
| Transparency | The grout area between the tiles can control the Transparency of the object. This parameter controls the maximum possible Transparency. This means that the Transparency will be this value for the grout between the tiles. A switch is provided which determines whether the grout is used to affect the Transparency. |
| Density | As with the Transparency the Density of the object can be affected by the grout. |
| Refraction | As with the Transparency the Refraction of the object can be affected by the grout. |
| Translucency | As with the Transparency the Translucency of the object can be affected by the grout. |
| Noise Parameters | |
| Noise Controls |
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